Initiate

(image)

Be it in every 'pleasure house', caravan-palace or immigrant-quarters which are plenty of in cities scattered overall the arid lands you can find otherwise talented young individuals who couldnt afford an entrance into the army,
are angry at their continous traditional way of life that never changes over generations or are simply eagerly zealous to prove themselves in acts of faith.
Its often those individuals that land in the web of the 'Hashashi', an secretive religious order which is comprised of the most talented killers in the whole caliphate, acting with unknown motives claiming to be in service to the 'purity of faith'.
Those unfortunate are lured -often involving trickeries- to one of their hidden covens and are offered a single and very simple choice: to join or die.
Those who refuse are immediately desposed of on the spot, otherwise they are initiated into the order and are taught the more basic tricks-of-the-trade whilst being washed of their former selves trough their own zeal, for the order demands full commitment to the cause.

 

Information

Advances from:
Advances to: Fedai, Enforcer
Cost: 18
HP: 28
Moves: 5
XP: 34
Level: 1
Alignment: neutral
Id: Caliphate Initiate
Abilities:

Attacks (damage × count)

(image)sword
melee
4 × 3
blade

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand160%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 12:46:09 2018.