Greater Djinn

(image)

Magicians learn early on that djinns are much different from the elementals they have summoned.
Djinns bear an insatiable thirst for knowledge that will soon cause them to become great djinns.
Wiser than their own masters and possessing some fundamentals of sorcery, great djinns are treated similarly to humans, if not better for their insight.
Great djinns frequently hold positions of authority, commanding divisions and even having a place of power in councils.
Gifted with quick minds, great djinns still search for answers to life’s questions, despite the position they have.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit has an attack, which chance to hit cant fall below 50%. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Djinn
Advances to: Master Djinn
Cost: 38
HP: 45
Moves: 6
XP: 110
Level: 2
Alignment: liminal
Id: Caliphate Greater Djinn
Abilities:

Attacks (damage × count)

(image)scimitar
melee
9 × 1
blade
enchanted
backstab
(image)magic bolt
ranged
6 × 4
arcane
magical

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave340%
(icon) Coastal Reef150%
(icon) Deep Water120%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen120%
(icon) Fungus350%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand140%
(icon) Shallow Water120%
(icon) Swamp120%
(icon) Unwalkable120%
(icon) Village160%
Last updated on Fri Apr 20 12:46:10 2018.