Doom Guard

(image)

Demons know well that the only thing which can stop a tidal wave is a powerful wall. Doom Guards are such wall, wall of living flesh and steel. Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom Guards are not the ones to fight, they are the ones to stand against every possible enemy, until they are wounded enough to die instantly.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The steadiness of this unit reduces damage from some attacks, but only while defending.

 

Information

Advances from: Invader
Advances to: Hell Guardian
Cost: 35
HP: 52
Moves: 4
XP: 90
Level: 2
Alignment: chaotic
Id: Doom Guard
Abilities: steadfast

Attacks (damage × count)

(image)Sword
melee
9 × 3
blade
(image)shield
melee
15 × 1
impact
slows

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle0%
(icon) Cave0%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Flat0%
(icon) Forest0%
(icon) Frozen0%
(icon) Fungus0%
(icon) Hills0%
(icon) Mountains0%
(icon) Sand0%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable0%
(icon) Village0%
Last updated on Fri Apr 20 13:14:31 2018.