Archmage

(image)

Archmages are the mightiest of wizzards, usually the advisors of kings or heads of large academies.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from:
Advances to:
Cost: 75
HP: 58
Moves: 5
XP: 100
Level: 4
Alignment: neutral
Id: Archmage
Abilities:

Attacks (damage × count)

(image)sword
melee
6 × 3
impact
(image)fireball
ranged
12 × 4
fire
magical
(image)lightning
ranged
18 × 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold0% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:14:31 2018.