Minor Illusionist

(image)

Some mages are thrown out of the mage's guild for their unconventional beliefs. Now completely outside the law, these mages do whatever necessary to support their study of magic. Although arguably not as skilled as mages with more formal training, their magic can be quite lethal, while their practicality has resulted in moderate skill with the short sword.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from:
Advances to: Junior Illusionist
Cost: 17
HP: 30
Moves: 6
XP: 55
Level: 1
Alignment: neutral
Id: Minor Illusionist
Abilities:

Attacks (damage × count)

(image)short sword
melee
5 × 3
blade
(image)missile
ranged
7 × 2
pierce
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:33:01 2018.