Junior Illusionist

(image)

Years of braving danger and adversity to support the study of unconventional magical arts have turned the illusionist into a feared fighter. Now able to enthrall with power and command small followings of henchmen but still outmatched in direct magical combat by their magic-using peers, instead channeling energies into devastating melee attacks.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Minor Illusionist
Advances to: Illusionist
Cost: 52
HP: 38
Moves: 6
XP: 132
Level: 2
Alignment: neutral
Id: Junior Illusionist
Abilities: leadership

Attacks (damage × count)

(image)short sword
melee
6 × 3
blade
magical
(image)blast
ranged
9 × 2
pierce
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:33:03 2018.