Shadowalker

(image) (image)

Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)
(portrait)

Information

Advances from: Master at Arms
Advances to:
Cost: 59
HP: 60
Moves: 7
XP: =110
Level: 4
Alignment: neutral
Id: Shadowalker
Abilities: skirmisher

Attacks (damage × count)

(image)saber
melee
9 × 5
blade
(image)crossbow
ranged
25 × 1
pierce
poison
(image)shadow wave
ranged
5 × 3
arcane
magical
backstab

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Apr 20 13:17:02 2018.