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- Build Report
Dharma’rhami
Dharma’rhamis are inflamed with blood-red skin, ornamented in trinkets and carrying a spear with their other two blades. Their appearances grant them the assumption of being hot-tempered in combat, but outwards they are calm and judicious, fighting with no lust for bloodshed. Still, they are driven with a mysterious intent for vengeance in the summoners’ ranks. Just as keen with their weaponry as their lesser beings, opposition will crushed by a Dharma’rhami with brutal force and tactics.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Rhami’datu |
---|---|
Advances to: | ‒ |
Cost: | 50 |
HP: | 60 |
Moves: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
Id: | AnE_EoMa_DharmaRhami |
Abilities: | regenerates |
Attacks (damage × count)
scimitar melee | 10 × 4 blade | first strike marksman | |
divine spear melee | 16 × 2 pierce | ||
tackle melee | 12 × 2 impact | slows | |
cup of fire ranged | 8 × 3 fire | magical |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 10% | |||
cold | -10% | arcane | -20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Fungus | 2 | 50% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |