Fey Wanderer

(image)

Fey have an inherent affinity with mystical and natural worlds. Many of them travel around to cultivate this affinity in all kinds of environments. They carry walking sticks to ease the burden on their legs and summon winds to communicate with their kin over long distances. Both of these simple tools can also be used for self-defense when such need arises.

Note: this unit is ''commoner'' - it has most qualities of level 1 unit except after combat encounter it gives experience to opponent only if it will not allow opponent to advance and gives only 4 experience points when killed

(portrait)

Information

Advances from:
Advances to: Fey Ranger, Fey Dancer, Fey Grower, Fey Traveler
Cost: 11
HP: 31
Moves: 6
XP: 25
Level: 0
Alignment: neutral
Id: Fey Wanderer 0
Abilities:

Attacks (damage × count)

(image)walking stick
melee
4 × 2
impact
(image)gusty wind
ranged
5 × 2
arcane
mystical
dwindling

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:00:25 2018.