Dargul Myrmidon

(image)

After extensive training dargul's inner flame can allow its carrier to almost levitate when unencumbered. This enables flight even while being clad in heavy full-body suit of plate armor and additionally encumbered by multiple handheld weapons. Skilled darguls can even use heavy strain put on their inner flames by heavy load to let their blaze out with somewhat greater power than usual for a carrier of reluctant flame.

(portrait)

Information

Advances from: Dargul Armagon
Advances to:
Cost: 99
HP: 81
Moves: 8
XP: 185
Level: 3
Alignment: neutral
Id: Dargul Myrmidon 3
Abilities:

Attacks (damage × count)

(image)trident
melee
17 × 2
pierce
quelling
(image)talon blade
melee
11 × 3
blade
warding
(image)ram
melee
12 × 3
impact
reckless
warding
(image)fire breath
ranged
9 × 2
fire

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire20%
(icon) cold-20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef130%
(icon) Deep Water220%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen220%
(icon) Fungus320%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water120%
(icon) Swamp120%
(icon) Unwalkable130%
(icon) Village150%
Last updated on Fri Apr 20 12:00:26 2018.