Wonderful Jinn

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_Wonderful jinns are sages in the summoners’ society, spreading their wisdom to any ear willing to listen. Their unequaled imagination and intellect of the world is evident through their vast multitude of elemental and arcane spells. Jinns of such high caliber have taught themselves how to perform offensive summonings, an attainment that earns them prominent respect among their human peers. Wonderful jinns have long since been independent, servants to their masters no longer. It is a mystery as to whether or not they have sated their immeasurable thirst, for they still follow the orders of their superiors and have not yet retired into the shadows of the world.#textdomain wesnoth-help

(portrait)

Information

Advances from: Great Jinn
Advances to: Mystical Jinn
Cost: 62
HP: 55
Moves: 6
XP: 210
Level: 3
Alignment: neutral
Id: AE_mag_Wonderful_Jinn
Abilities: regenerates +6

Attacks (damage × count)

(image)magical scimitar
melee
16 × 1
arcane
magical
(image)magic
ranged
9 × 4
fire
magical
drains
(image)magic
ranged
9 × 4
cold
magical
drains
(image)magic
ranged
9 × 4
arcane
magical
drains
(image)ultra circle
ranged
21 × 1
secret
precision
anti-shield
slows

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 20 12:10:18 2018.