Water Elemental

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_The Abyss is home to aquatic beings composed of nothing more than the same pure water essential for all living creatures. Such a being is held together by a singular magical bond circulating its whole watery form. This grants it regeneration when submerged in other bodies of water. The extraordinary water in its body has moderate healing properties, which can mend the injuries of allies. Less volatile than the other inhabitants of the Abyss, water elementals are preferred by the more conservative of summoners.

Yet these elementals are by no means harmless, and the unwary opponent may find their bodies frozen at a moment’s glance, their limbs transformed into cold, useless ice.#textdomain wesnoth-help

 

Information

Advances from: Dimensional Gate
Advances to: Water Avatar
Cost: 16
HP: 29
Moves: 6
XP: 29
Level: 1
Alignment: neutral
Id: AE_mag_Water_Elemental
Abilities: heals +4, water

Attacks (damage × count)

(image)frozen fist
melee
5 × 2
cold
slows
(image)water spray
ranged
6 × 2
impact

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact20% (icon) fire-20%
(icon) cold30% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave120%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Flat130%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 12:09:46 2018.