Mage of Water

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_Water Magi use their power to heal, not to destroy. In battle, they use their control of the water inside their enemies’ bodies to slow them, and conjure shards of ice with deadly accuracy.#textdomain wesnoth-help

 

Information

Advances from: Elementalist
Advances to: Master of Water
Cost: 32
HP: 42
Moves: 6
XP: 85
Level: 2
Alignment: neutral
Id: AE_mag_Mage_of_Water
Abilities: cures, heals +8, water regeneration +4

Attacks (damage × count)

(image)water blast
melee
5 × 2
impact
slows
(image)icicles
ranged
3 × 7
pierce
magical
(image)water spray
ranged
7 × 3
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water150%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water150%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:07:40 2018.