Great Jinn

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_New summoners learn early on that jinns are much different from the elementals they have summoned from the Abyss. Jinns bear an insatiable thirst for knowledge that will soon cause them to become great jinns. Wiser than their own masters and possessing some fundamentals of summoning, great jinns are treated similarly to humans, if not better for their insight.

Great jinns frequently hold positions of authority, commanding divisions and even having a place of power in councils. Gifted with quick minds, great jinns still search for answers to life’s questions, despite the position they have.#textdomain wesnoth-help

(portrait)

Information

Advances from: Jinn, Dimensional Gate II
Advances to: Wonderful Jinn
Cost: 44
HP: 44
Moves: 6
XP: 110
Level: 2
Alignment: neutral
Id: AE_mag_Great_Jinn
Abilities: regenerates +4

Attacks (damage × count)

(image)magical scimitar
melee
12 × 1
arcane
magical
(image)magic
ranged
7 × 4
arcane
magical
drains

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 20 12:06:10 2018.