Clan Leader

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_Adepts who excel in battle, usually through cunning implementation of their water magicks, become the de-facto leaders of their clans, as signified by the extra feathers in their headdresses. Their knowledge expands, allowing them to enspell their claws to make them more powerful; to cast deadlier ice-balls; and to cast better healing magic.#textdomain wesnoth-help

 

Information

Advances from: Shamanistic Adept
Advances to: Mystic
Cost: 34
HP: 38
Moves: 6
XP: 110
Level: 2
Alignment: neutral
Id: AE_mag_Clan_Leader
Abilities: cures, heals +8

Attacks (damage × count)

(image)claws
melee
6 × 2
blade
(image)iceball
ranged
7 × 4
cold
magical

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-20%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 12:09:28 2018.