Air Elemental

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_Air elementals are magical entities built entirely out of the Abyssal atmosphere. Summoned elementals, introduced in a world where air is omnipresent, regenerate their bodies continually with time’s passage. Given their anatomies, elementals of this variety are quick and evasive, albeit having a delicate frame that could be destroyed instantly by a well-placed attack. However, a ‘well-placed attack’ would be difficult to place on these elementals, given their highly resistant bodies of air.

Still, summoners who stir such beings into their world know that an air elemental could vanish just as quickly as it was summoned forth.#textdomain wesnoth-help

 

Information

Advances from: Dimensional Gate
Advances to: Air Avatar
Cost: 19
HP: 24
Moves: 7
XP: 35
Level: 1
Alignment: neutral
Id: AE_mag_Air_Elemental
Abilities: skirmisher, regenerates +6

Attacks (damage × count)

(image)hurricane
melee
11 × 1
impact
marksman
(image)small lightning
ranged
6 × 3
arcane

Resistances

(icon) blade30% (icon) pierce55%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane70%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus240%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Fri Apr 20 12:05:56 2018.