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Wesnoth Units database

Necromancer

(image) (image)

One of the pinnacles of what is considered ‘black magic’ is the art of necromancy, the terrible ability to awaken the dead with false life. This discovery alone caused humanity’s condemnation of black magic, for the nightmarish things it has made real have given fear a vast new arsenal.

This ability, in all aspects, is the first step towards cheating death of its ultimate prize.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from: Dark Sorcerer
Advances to:
Cost: 50
HP: 70
Movement: 5
XP: 150
Level: 3
Alignment: chaotic
IDNecromancer
Abilities:

Attacks (damage - count)

(image)plague staff
corp la corp
6 - 3
impact
plague
(image)chill wave
la distanta
17 - 2
cold
magic
(image)shadow wave
la distanta
12 - 2
arcane
magic

Resistances

(icon) lama0% (icon) pierce0%
(icon) impact0% (icon) foc0%
(icon) cold0% (icon) arcane20%
 
(portrait)
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%