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Wesnoth Units database

maramros

(image)

Maramroi (sing. Maramros) flit from place to place, easily distracted, perpetually requiring entertainment. They may become interested in a particular battle or event, and possibly even take material form and participate, but they tend to often disengage, moving away to watch from a distance after only a short while. Because of this, they have never learned great tactics, although they are always willing to try something new.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from:
Advances to: sur.nhm ParadiseCity
Cost: 21
HP: 22
Movement: 5
XP: 35
Level: 1
Alignment: chaotic
IDmaramros
Abilities: heals +4

Attacks (damage - count)

(image)staff
melee
4 - 2
impact
(image)cold wave
ranged
5 - 4
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%