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Wesnoth Units database

Prophet

(image)

Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of rapid healing. Illumination increases the lighting level in adjacent areas.

Information

Advances from:
Advances to:
Cost: 70
HP: 80
Movement: 8
XP: 150
Level: 4
Alignment: lawful
IDProphet
Abilities: heals +8, illuminates

Attacks (damage - count)

(image)sword
melee
10 - 6
arcane
(image)lance
melee
15 - 2
pierce
charge
(image)lightbeam
ranged
11 - 3
arcane
marksman

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane65%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%