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Wesnoth Units database

Grave Guard

(image)

In the ancient culture wich lived in the deserts, the dead where more important than the living, wich meant that the grave guards where even better fighters than the guards of the living kings.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.

Information

Advances from: Desert Guard
Advances to:
Cost: 55
HP: 80
Movement: 5
XP: 100
Level: 3
Alignment: chaotic
IDEOI_grave_guard
Abilities: steadfast

Attacks (damage - count)

(image)Khopesh
melee
13 - 3
blade

Resistances

(icon) blade50% (icon) pierce60%
(icon) impact10% (icon) fire-30%
(icon) cold60% (icon) arcane-50%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef280%
(icon) Deep Water510%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen430%
(icon) Hills350%
(icon) Mountains560%
(icon) Mushroom Grove260%
(icon) Sand150%
(icon) Shallow Water420%
(icon) Swamp430%
(icon) Unwalkable9920%
(icon) Village160%