Dune Harrier

(image)

While Dune Harriers can fulfill a similar role to Striders in hampering enemy forces, their name is actually derived from the harrier falcons they employ to maintain contact with the bulk of a Dunefolk army. Most commonly found operating behind enemy lines, Harriers are usually tasked with providing useful intelligence on enemy troop movements. However, when the time is right, these agile warriors gather together and strike at the rear of weakened supply lines or flanks. A rain of bolas followed by a piercing thrust of spears is often enough to severely cripple the target, allowing the main Dunefolk force to close in and finish the job. The choice to stand and fight is not an easy one either: Harriers are considerably skilled in wielding their spears, and their falcons can provide an extra attack when absolutely necessary.

Special Notes:
• This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
• This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Dune Strider
Advances to:
Cost: 46
HP: 53
Moves: 7
XP: 100
Level: 3
Alignment: lawful
Id: Dune Harrier
Abilities: skirmisher

Attacks (damage × count)

(image)spear(pierce attack) pierce8 × 4(melee attack) melee(first strike)
(image)bolas(impact attack) impact6 × 3(ranged attack) ranged(slows)

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen320%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Aug 15 23:56:11 2019.