The greatest of thieves are sometimes tasked to take far more than their victim’s belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the sun.
• If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.
• The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
• This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Attacks (damage × count)
|dagger||blade||8 × 3||melee||(backstab)|
|throwing knives||blade||5 × 3||ranged||(poison)|