Fallen Faerie

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Faeries are closely bound to the forest they usually live in. If the forest is corrupted, either pollution or dark magic these beings are the result. Fallen faeries are quite the contrary of the beings they once were and are highly agressive. They are not only found in forests, but also in cave, as they prefer the endless darkness. One should not try to fightm a fallen faerie, epecially if they are in their own territory and during the night.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health.This unit will heal itself 8 HP per turn at night and cure itself. This unit will heal itself 4 HP at twilight.This unit may teleport between any two great trees using one of its moves

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Information

Advances from: Fallen Sprite
Advances to:
Cost: 21
HP: 33
Moves: 5
XP: 100
Level: 2
Alignment: chaotic
Id: Fallen Faerie
Abilities: strength of darkness, regenerate, treewalk

Attacks (damage × count)

(image)dark touch
melee
7 × 3
cold
drains
(image)dark wave
ranged
6 × 4
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-20%
(icon) cold20% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 13 00:26:41 2018.