Warrior Spirit


The greatest elvish warriors of times past are not completely gone, for they consider even death no obstacle to them. They will roam the forests which formerly served as their homes, wandering through both their memories and the mortal plane of which they inhabit. Their recollections of glorious battles and wars, conquests and defeats, cause them to eternally seek a chance to perform those same feats once again. Indeed, this is not difficult, for they can strike the utmost terror into their foes, sometimes even causing death.

Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit can frighten enemy units that are next to it, making them fight worse. Adjacent enemy units of lower level will do less damage in battle. When an enemy unit of the same or lower level is adjacent and engages in combat, its attacks do 15% less damage times the difference in their levels + 15%.While in vegetated terrains, the unit will heal itself 5 hp per turn. If it is poisoned, it will remove the poison instead of healing.



Advances from:
Advances to: Ancestor
Cost: 23
HP: 16
Moves: 7
XP: 45
Level: 1
Alignment: chaotic
Id: Elvish Warrior Spirit
Abilities: terror, sylvan spark

Attacks (damage × count)

(image)ancient blade
3 × 4


(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-20%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 13 00:26:37 2018.