The ancient elvish lords may come back to this world in times of great need, to lead their people to glory once again. When attacking, they sing a chilling chant of death, one which can paralyze their opponents with shear fear. This has been known to have changed the course of many a battle in favor of the elven forces, even when defeat was so close at hand.

Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit can frighten enemy units that are next to it, making them fight worse. Adjacent enemy units of lower level will do less damage in battle. When an enemy unit of the same or lower level is adjacent and engages in combat, its attacks do 15% less damage times the difference in their levels + 15%.While in vegetated terrains, the unit will heal itself 5 hp per turn. If it is poisoned, it will remove the poison instead of healing.



Advances from: Ancestor
Advances to:
Cost: 74
HP: 35
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: Elvish Forefather
Abilities: terror, sylvan spark

Attacks (damage × count)

(image)ancient blade
6 × 5
5 × 3


(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-20%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 13 00:26:38 2018.