Dark Wose


Rarely seen even by elves, the Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most subscribe to the obvious theory that woses are dedicated wardens of the natural world.

Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around.

When these woses become corrupted, they become stronger, faster, and also more aggresive. On the other side their bound to nature becomes weaker, they only regenerate at certain times of the day and their life force is weaker too.

Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.This unit will heal itself 8 HP per turn at night and cure itself. This unit will heal itself 4 HP at twilight.



Advances from:
Advances to: Dark Elder Wose
Cost: 20
HP: 43
Moves: 5
XP: 47
Level: 1
Alignment: chaotic
Id: Dark Wose
Abilities: ambush, strength of darkness, regenerate

Attacks (damage × count)

15 × 2


(icon) blade0% (icon) pierce60%
(icon) impact40% (icon) fire-50%
(icon) cold10% (icon) arcane-30%


TerrainMovement CostDefense
(icon) Castle120%
(icon) Cave320%
(icon) Coastal Reef220%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat120%
(icon) Forest140%
(icon) Frozen220%
(icon) Fungus230%
(icon) Hills230%
(icon) Mountains330%
(icon) Sand220%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village120%
Last updated on Fri Apr 13 00:26:40 2018.