Baby Sea Turtle


The bony shell of these turtles are comparable in fortitude to the guardsmen of ancient times. The turtles will bite antagonizing forces in close range, and can fire jets of water at enemies when engaging in long-range combat.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit can move unseen in shallow and deep water, requiring little air from the surface.



Advances from:
Advances to: Sea Turtle
Cost: 17
HP: 35
Moves: 5
XP: 44
Level: 1
Alignment: lawful
Id: Baby Sea Turtle
Abilities: steadfast, Shallow Submerge

Attacks (damage × count)

8 × 2
(image)Water Jet
5 × 2


(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire-10%
(icon) cold-10% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave240%
(icon) Coastal Reef260%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen330%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains330%
(icon) Sand130%
(icon) Shallow Water150%
(icon) Swamp250%
(icon) Unwalkable1%
(icon) Village150%
Last updated on Fri Apr 13 00:26:43 2018.