Harbinger

(image)

Stunningly powerful warriors, Harbingers epitomize the warlike path of the Heretic. Their command of the forbidden flame cipher, as well as the bloodthirsty furor they unleash upon their opponents, make them the terror of their allies as much as of their enemies. Yet even the peaceful Windsong realize that such power must be put to use, and they are often selected to lead groups of their fellow Heretics into battle.

Special Notes: Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.

 

Information

Advances from: Heretic
Advances to:
Cost: 50
HP: 63
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: EOM_Harbinger
Abilities:

Attacks (damage × count)

(image)sword
melee
12 × 3
blade
(image)sword
melee
8 × 3
blade
berserk
(image)sunburst
ranged
30 × 1
fire

Resistances

(icon) blade30% (icon) pierce10%
(icon) impact30% (icon) fire-10%
(icon) cold-10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 13 00:22:04 2018.