Necrophobia

(image)

While Ghoul eats chiefly dead flesh, Necrophobia eats his paralyzed game alive. So, they are called Necrophobia, whcih means extreme fear of dead bodies.

Special Notes: This unit gains 1 hitpoint added to its maximum whenever it kills a living unit. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Ghoul
Advances to:
Cost: 27
HP: 45
Moves: 5
XP: 150
Level: 2
Alignment: chaotic
Id: Necrophobia
Abilities: feeding

Attacks (damage × count)

(image)claws
melee
6 × 3
blade
slows

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact0% (icon) fire10%
(icon) cold40% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Nov 17 00:23:22 2017.