Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes' traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of maneuverability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales.
Special Notes: The length of this unit's weapon allows it to strike first in melee, even in defence.
Advances from: | Drake Clasher |
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Advances to: | Drake Warden |
Cost: | 31 |
HP: | 62 |
Movement: | 5 |
XP: | 105 |
Level: | 2 |
Alignment: | lawful |
ID | Drake Arbiter |
Abilities: |
halberd blade | 11 - 3 melee | ||
halberd pierce | 17 - 2 melee | firststrike |
Resistances: | |
---|---|
blade | 20% |
pierce | 10% |
impact | 30% |
fire | 50% |
cold | -50% |
arcane | -30% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 40% |
Cave | 2 | 30% |
Coastal Reef | 2 | 30% |
Deep Water | - | 0% |
Flat | 1 | 30% |
Forest | 2 | 40% |
Frozen | 3 | 20% |
Hills | 1 | 40% |
Impassable | - | 0% |
Mountains | 1 | 40% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 40% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | - | 0% |
Village | 1 | 40% |