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Wesnoth Units database

Doodslem

(image)

In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters, recognizing this, outfit them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.

Advances from: Geraamte
Bevorder na:
Cost: 28
LP: 39
Beweging: 6
EP: 150
Vlak: 2
Orde: chaoties
IDDeathblade
Vermoëns: submerge
(image)byl
lem
8 - 5
nabygeveg
Resistances:
lem40%
steek60%
impak-20%
vuur-20%
koue60%
arcane-50%
TerreinMovement CostVerdediging
Berge360%
Coastal Reef230%
Diep Water310%
Dorpie160%
Flat140%
Frozen230%
Grot240%
Heuwels250%
Impassable-0%
Kasteel160%
Moeras230%
Mushroom Grove260%
Sand230%
Unwalkable-0%
Vlak Water220%
Woud250%