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Wesnoth Units database

Blasphemists

(image)

Devilings have a way of saying taunting peoples beliefs to undermine their internal security. Devilings also have magic that grips the heart like a claw. Devilings like to combine the two.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Cursers
Advances to: Offenders
Cost: 30
HP: 36
Movement: 6
XP: 75
Level: 2
Alignment: chaotic
IDEOM_Blasphemists
Abilities:
(image)kick
impact
2 - 4
melee
(image)wail
cold
7 - 3
ranged
magical
Resistances:
blade-10%
pierce0%
impact-10%
fire20%
cold-10%
arcane-20%
TerrainMovement CostDefense
Aldeias:160%
Cancelar150%
Continental150%
Costeiro160%
Costeiro240%
Deep Water9920%
Flat150%
Forest260%
Frozen320%
Hills250%
Impassable9920%
Mountains360%
Mushroom Grove160%
Shallow Water330%
Swamp240%
Unwalkable9920%