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Twilight Walker

(image) (image)

After reaching the halfway point, a halfblood can choose to go back, but many prefer not too. Those who don't are known as twilight walkers, and are among a lords most trusted servants, because they could have chosen day, but did not. As such they are often entrusted with poisons, and assassinations. For a vampire lord will always have enemies some of which are better slain with poison in the twilight, than with an army at night.

Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Advances from: Half Blood
Advances to:
Cost: 45
HP: 64
Movement: 5
XP: 150
Level: 3
Alignment: neutral
IDEOM_Twilight_Walker
Abilities:
(image)knife
blade
9 - 3
melee
(image)poisoned dagger
blade
7 - 3
melee
poison
(image)bow
pierce
12 - 3
ranged
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef320%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9990%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9920%
Village160%