Wesnoth logo
Wesnoth Units database

Farstrider

(image)

One of the oldest tales that have come down from the wars of the ancients tells of a great battle between the Windsong and their old nemeses, the elves. Each side sent their fastest runner to call for reinforcements, and though the elves felt assured of their agile messenger's victory over his frail human opponent, in the end, the elf fell behind, cursing his weary feet. The Farstrider, on the other hand, ran with the speed and endurance of the wind, and when the Windsong reinforcements arrived two days early, the elves were forced to surrender.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Pathfinder
Advances to:
Cost: 48
HP: 52
Movement: 8
XP: 150
Level: 3
Alignment: neutral
IDEOM_Farstrider
Abilities: skirmisher
(image)polearm
pierce
5 - 4
melee
backstab
(image)polearm
blade
6 - 5
melee
(image)lightning
fire
17 - 1
ranged
magical
Resistances:
blade-20%
pierce-20%
impact-30%
fire10%
cold10%
arcane10%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef240%
Deep Water9930%
Flat150%
Forest170%
Frozen150%
Hills160%
Impassable9950%
Mountains270%
Mushroom Grove250%
Sand240%
Shallow Water240%
Swamp240%
Unwalkable9920%
Village160%