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Wesnoth Units database

Shaman

(image)

The more spirital apprentices become shamans and spend much time learning how to heal. Their training with offensive magics lags behind, and advances in diffrent ways.

Special Notes: This unit is capable of basic healing. The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Apprentice
Advances to: Priest
Cost: 34
HP: 36
Movement: 5
XP: 90
Level: 2
Alignment: lawful
IDEOM_Therian_Shaman
Abilities: heals +4
(image)staff
impact
7 - 2
melee
(image)burn
fire
12 - 2
ranged
magical
(image)freeze
cold
4 - 6
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire10%
cold10%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9990%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9920%
Village160%