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Wesnoth Units database

Mage

(image)

Therians who decide to do battle magics tend to have a pretty even match of mastery between methods.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Apprentice
Advances to: Master
Cost: 38
HP: 40
Movement: 5
XP: 90
Level: 2
Alignment: lawful
IDEOM_Therian_Mage
Abilities:
(image)staff
impact
6 - 2
melee
(image)burn
fire
9 - 3
ranged
magical
(image)freeze
cold
9 - 3
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire20%
cold20%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9990%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9920%
Village160%