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Eventide Alchemist

(image)

When an Herbalist has proven his loyalty to the Eventide, his superiors will offer to teach him the prized secret of the Alchemist's guild, how to make 'palmfire.' This potent substance can be spread across any weapon that will not melt or burn, immediately setting aflame when it is struck soundly. Alchemists find themselves able to use this newfound weapon to great effect. Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit is capable of basic healing.

Advances from:
Advances to:
Cost: 36
HP: 42
Movement: 5
XP: 70
Level: 2
Alignment: neutral
IDEventideAlchemist
Abilities: heals +4
(image)dagger
blade
7 - 3
melee
(image)flaming sword
fire
10 - 2
melee
(image)poisoned dagger
blade
4 - 3
ranged
poison
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave240%
Coastal Reef340%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9940%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9920%