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Wesnoth Units database

Militiaman

(image)

When the call to arms goes out, the Minutemen are the first to answer.

Advances from:
Advances to:
Cost: 8
HP: 18
Movement: 6
XP: 23
Level: 0
Alignment: lawful
IDMilitiaman
Abilities:
(image)dagger
blade
3 - 3
melee
(image)musket
pierce
6 - 2
ranged
Resistances:
blade100%
pierce100%
impact100%
fire100%
cold100%
arcane100%
TerrainMovement CostDefense
Cave-100%
Cave Wall-100%
Chasm-100%
Deep Water-100%
Forest-100%
Grassland-100%
Hills-100%
Mountains-100%
Mushroom Grove-100%
Sand-100%
Shallow Water-100%
Snow-100%
Swamp-100%
Village-100%