Merman Javelineer

Level 3

 

Advances to:

Advance from: Merman Spearman

HP: 55  Cost: 48  Moves: Alignment: lawful  XP: 150

Abilities:

Those mermen who master the art of javelinry can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.

attacks

Name Type Strikes Range Special
spear pierce 8-2 melee  
spear pierce 10-4 ranged  

Resistances

blade 0%
cold 20%
fire 0%
arcane 0%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 99 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Snow 2 30%
Mushroom Grove 3 20%
Chasm 99 20%

Back to start