Mage

Level 1

 

Advances to: White Mage  Red Mage 

Advance from

HP: 24  Cost: 20  Moves: Alignment: lawful  XP: 60

Abilities:

Humans have often pondered the workings of the world in which they live. Some endeavour to take this beyond idle musing, to set it as the primary enterprise of their lives. Magi have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labour.
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of magi could probably rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.
Special Notes:

attacks

Name Type Strikes Range Special
staff impact 5-1 melee  
missile fire 7-3 ranged magical 

Resistances

blade 0%
cold 0%
fire 0%
ranged 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 3 20%
Sand 2 30%
Cave 2 40%
Snow 3 20%
Mushroom Grove 2 50%
Chasm 99 20%

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