Elvish High Lord

Level 3

 

Advances to:

Advance from: Elvish Lord

HP: 63  Cost: 60  Moves: Alignment: neutral  XP: 150

Abilities:

The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed. The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Attacks

Name Type Strikes Range Special
sword blade 10-4 melee  
faerie fire arcane 7-5 ranged magical 

Resistances

blade 0%
cold 0%
fire 0%
arcane -10%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 1 70%
Hills 2 50%
Mountains 3 60%
Swamp 2 30%
Sand 2 30%
Cave 3 30%
Snow 2 30%
Mushroom Grove 2 50%
Chasm 99 20%

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