Advance from: Goblin Knight
HP: 61 Cost: 41 Moves: 10 Alignment: chaotic XP: 150
'Dire wolves' differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame and ride them.
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
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