Arch Mage

Level 3

 

Advances to: Great Mage 

Advance from: Red Mage

HP: 54  Cost: 59  Moves: Alignment: neutral  XP: 220

Abilities:

The title of Arch Mage is traditionally conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those sensible enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional thaumaturgy or word of advice, it gives the mage leave to pursue their research undisturbed. From this flows the greater body of human knowledge; the sciences, the philosophies, and the arts which give beauty to the world at large.
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly. The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent.

Attacks

Name Type Strikes Range Special
staff impact 7-2 melee  
fireball fire 12-4 ranged magical 

Resistances

blade 0%
cold 0%
fire 20%
arcane 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 3 20%
Sand 2 30%
Cave 2 40%
Snow 3 20%
Mushroom Grove 2 50%
Chasm 99 20%

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