Mermaid Initiate

Level 1

 

Advances to: Mermaid Priestess  Mermaid Enchantress 

Advance from

HP: 27  Cost: 19  Moves: Alignment: lawful  XP: 50

Abilities:

Young Mermaids are often initiated into the water magic native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.
Special Notes:

unit help^Attacks

Name Type Strikes Range Special
staff impact 7-1 melee  
water spray impact 8-2 ranged magical 

Resistances

blade 0%
cold 20%
fire 0%
ranged 0%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 99 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Snow 2 30%
Mushroom Grove 3 20%
Chasm 99 20%

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