Ghoul

Level 1

 

Advances to: Necrophage 

Advance from:

HP: 33  Cost: 16  Moves: Alignment: chaotic  XP: 35

Abilities:

Only the more perverse and sadistic of necromancers know what must be done to turn a person into a ghoul, and it is a secret they are not telling. The result, however, is all too well known; it is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.
It is because of such things that necromancy is condemned with an almost primal hatred in all civilized lands. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Attacks

Name Type Strikes Range Special
claws blade 4-3 melee poison 

Resistances

blade 10%
cold 40%
fire 10%
arcane 20%
impact 0%
pierce 30%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 10%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 2 30%
Sand 2 30%
Cave 2 40%
Snow 2 30%
Mushroom Grove 2 60%
Chasm 99 20%

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