Merman Spearman

Level 2

 

Advances to: Merman Javelineer 

Advance from Merman Hunter

HP: 40  Cost: 27  Moves: Alignment: lawful  XP: 85

Abilities:

Archery is little favoured by the mermen, for whom javelinry serves the same function. Though thrown javelins are of little use under the water, they are extremely useful at the surface, where their weight allows them to plunge several feet below the water while retaining enough momentum to remain effective. They are also useful in melee, even deep under the surface, which is something that certainly cannot be said of arrows.

unit help^Attacks

Name Type Strikes Range Special
spear pierce 6-2 melee  
spear pierce 6-4 ranged  

Resistances

blade 0%
cold 20%
fire 0%
ranged 0%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 99 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Snow 2 30%
Mushroom Grove 3 20%
Chasm 99 20%

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