Mermaid Enchantress

Level 2

 

Advances to: Mermaid Siren 

Advance from: Mermaid Initiate

HP: 38  Cost: 33  Moves: Alignment: lawful  XP: 90

Abilities:

Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different than that of the elves. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which humanity would never dream. The obvious use in war is forbidden against their own race - this power is the greater part of what protects their people from the monsters that wander out of the abyss. The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent.

Attacks

Name Type Strikes Range Special
staff impact 9-1 melee  
water spray impact 14-2 ranged magical 

Resistances

blade 0%
cold 20%
fire 0%
arcane 0%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 99 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Snow 2 30%
Mushroom Grove 3 20%
Chasm 99 20%

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