Duelist

Level 2

 

Advances to: Master at Arms 

Advance from: Fencer

HP: 44  Cost: 32  Moves: Alignment: lawful  XP: 90

Abilities: skirmisher

It is a peculiar custom of Wesnoth's nobility that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the sting of insult, whether real or fancied, can incite a rash demonstration of their natural right.
Experienced fencers, who often look the part, even if not actually of noble birth, carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and often thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.

Attacks

Name Type Strikes Range Special
sabre blade 5-5 melee  
crossbow pierce 12-1 ranged  

Resistances

blade -30%
cold 0%
fire 0%
arcane 20%
impact -20%
pierce -20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 70%
Village 1 70%
Deep Water 99 30%
Shallow Water 2 40%
Grassland 1 60%
Forest 2 70%
Hills 2 70%
Mountains 3 70%
Swamp 2 40%
Sand 2 40%
Cave 2 50%
Snow 2 40%
Mushroom Grove 2 70%
Chasm 99 20%

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