Mermaid Priestess

Level 2

 

Advances to: Mermaid Diviner 

Advance from: Mermaid Initiate

HP: 31  Cost: 38  Moves: Alignment: lawful  XP: 150

Abilities: cures

Among mermen, mysticism is generally left to the mermaids, who are more inclined to it. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and to the arts which make that possible. Their piety also grants them certain powers, allowing them to guard their people against magical or unnatural things.

attacks

Name Type Strikes Range Special
staff impact 5-3 melee  
lightbeam arcane 6-4 ranged magical 

Resistances

blade 0%
cold 20%
fire 0%
arcane 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 99 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Snow 2 30%
Mushroom Grove 3 20%
Chasm 99 20%

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