Wüstenläuferin

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The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Wüstenplänklerin
Advances to: Wüstenschlange
Cost: 23
HP: 39
Moves: 6
XP: 74
Stufe: 2
Tag-/Nachteinfluss: redlich
Id: Dune Strider
Abilities: Plänkler

Attacks (damage × count)

(image)Speer(pierce attack) Stich6 × 4(melee attack) Nahkampf(Erstschlag)
(image)Bolas(impact attack) Wucht7 × 2(ranged attack) Fernkampf(Verlangsamung)

Resistenzen

(icon) Klinge-10% (icon) Stich-10%
(icon) Wucht-10% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan20%

Terrain

TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf160%
(icon) Flachland150%
(icon) Gebirge260%
(icon) Gefroren320%
(icon) Höhle240%
(icon) Hügel260%
(icon) Küstennahes Riff240%
(icon) Pilzhain260%
(icon) Sand160%
(icon) Seichtes Wasser330%
(icon) Sumpf230%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald260%
Last updated on Thu Oct 21 01:44:36 2021.